Designing for the Future: Glassmorphism and Depth

Welcome to my new writing space!
If you’re reading this, it means the MDX blog engine is fully operational. In this article, I want to talk about why translucent interfaces are taking over the world of software design.
The Return of Glass
We spent the last decade flattening everything. Drop shadows were banished. Gradients were considered tacky. Everything was a solid, opaque hex code.
But as hardware has gotten exponentially faster, we have the GPU headroom to do something far more interesting: simulate physical materials in real-time.
“Good design is making something intelligible and memorable. Great design is making something memorable and meaningful.” — Dieter Rams
Here are a few reasons why glassmorphism works:
- Context: It gives the user a subtle hint of what lies beneath, establishing spatial awareness.
- Hierarchy: You can stack layers endlessly. The deeper the blur, the higher the elevation.
- Vibrancy: Colors bleed through dynamically, meaning your app looks completely different (but always beautiful) depending on the user’s wallpaper.
Writing Code
Because this blog is powered by MDX, we can drop raw code right into the article. Look at this CSS:
.glass-panel {
background: rgba(255, 255, 255, 0.1);
backdrop-filter: blur(20px) saturate(180%);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 16px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.1);
}
Notice how we use saturate(180%)? That’s the secret sauce. A standard blur often washes out the colors behind it. Bumping the saturation ensures the underlying colors pop through the frosted glass, giving it that signature Apple vibrancy.
What’s Next?
This reader view was designed to be completely distraction-free. The typography is scaled perfectly for long-form reading, and the custom .prose-custom class ensures that every h1, blockquote, and code block perfectly matches the aesthetic of the rest of the site.
Check back later for more deep dives into code, design, and product building.